Sciweavers

1062 search results - page 63 / 213
» Game Networks
Sort
View
CDC
2009
IEEE
177views Control Systems» more  CDC 2009»
14 years 2 months ago
A control theoretic approach to noncooperative game design
— This paper investigates design of noncooperative games from a control theoretic perspective. Pricing mechanisms are used as a design tool to ensure that the Nash equilibrium of...
Tansu Alpcan, Lacra Pavel, Nem Stefanovic
IJCNN
2006
IEEE
14 years 4 months ago
Recurrent Neural Network Based Predictions of Elephant Migration in a South African Game Reserve
Abstract— A large portion of South Africa’s elephant population can be found on small wildlife reserves. When confined to enclosed reserves the elephant densities are much hig...
Parviz Palangpour, Ganesh K. Venayagamoorthy, Kevi...
CORR
2010
Springer
165views Education» more  CORR 2010»
13 years 10 months ago
Coalition Formation Games for Distributed Cooperation Among Roadside Units in Vehicular Networks
Vehicle-to-roadside (V2R) communications enable vehicular networks to support a wide range of applications for enhancing the efficiency of road transportation. While existing work...
Walid Saad, Zhu Han, Are Hjørungnes, Dusit ...
GROUP
2010
ACM
13 years 8 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
INFOCOM
2010
IEEE
13 years 8 months ago
Wireless Network Virtualization as A Sequential Auction Game
—We propose a virtualization framework to separate the network operator (NO) who focuses on wireless resource management and service providers (SP) who target distinct objectives...
Fangwen Fu, Ulas C. Kozat