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FLAIRS
2008
13 years 9 months ago
Reinforcement of Local Pattern Cases for Playing Tetris
In the paper, we investigate the use of reinforcement learning in CBR for estimating and managing a legacy case base for playing the game of Tetris. Each case corresponds to a loc...
Houcine Romdhane, Luc Lamontagne
TKDE
2008
128views more  TKDE 2008»
13 years 7 months ago
Mixed-Drove Spatiotemporal Co-Occurrence Pattern Mining
Mixed-drove spatiotemporal co-occurrence patterns (MDCOPs) represent subsets of two or more different object-types whose instances are often located in spatial and temporal proximi...
Mete Celik, Shashi Shekhar, James P. Rogers, James...
ICRA
2002
IEEE
109views Robotics» more  ICRA 2002»
14 years 9 days ago
A Realtime Pattern Generator for Biped Walking
For realtime walking control of a biped robot, we analyze the dynamics of a three-dimensional inverted pendulum whose motions are constrained onto an arbitrarily defined plane. T...
Shuuji Kajita, Fumio Kanehiro, Kenji Kaneko, Kiyos...
MIG
2009
Springer
14 years 1 months ago
Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing
The growth of motion capture systems have contributed to the proliferation of human motion database, mainly because human motion is important in many applications, ranging from gam...
Schubert R. Carvalho, Ronan Boulic, Daniel Thalman...
NETGAMES
2006
ACM
14 years 1 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei