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TSMC
1998
97views more  TSMC 1998»
13 years 7 months ago
Parallel algorithms for modules of learning automata
— Parallel algorithms are presented for modules of learning automata with the objective of improving their speed of convergence without compromising accuracy. A general procedure...
M. A. L. Thathachar, M. T. Arvind
CHI
2008
ACM
14 years 7 months ago
Urban encounters: the game of real life
In this paper we describe our ongoing work on modelling urban encounters by extending Conway's Game of Life. We develop our model based on empirical data collected using a Ta...
Vassilis Kostakos
IAT
2007
IEEE
14 years 1 months ago
Designing the Market Game for a Commodity Trading Simulation
In this paper, we propose to design a market game that (a) can be used in modeling and studying commodity trading scenarios, and (b) can be used in capturing human traders’ beha...
Shih-Fen Cheng
ENTCS
2008
86views more  ENTCS 2008»
13 years 7 months ago
Game Semantics for Quantum Stores
This paper presents a game semantics for a simply-typed -calculus equipped with quantum stores. The quantum stores are equipped with quantum operations as commands which give the ...
Yannick Delbecque, Prakash Panangaden
IJVR
2007
101views more  IJVR 2007»
13 years 7 months ago
Playful Geospatial Data Acquisition by Location-based Gaming Communities
—The success of Web 2.0 communities demonstrates that the users of an information service are willing to participate in the content creation process on a voluntary basis. In this...
Sebastian Matyas