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ICCV
2009
IEEE
13 years 5 months ago
Quasi-periodic event analysis for social game retrieval
A new problem of retrieving social games from unstructured videos is proposed. Social games are characterized by repetitions (with variations) of alternating turns between two pla...
Ping Wang, Gregory D. Abowd, James M. Rehg
CEC
2009
IEEE
13 years 5 months ago
Optimisation of the Beer Distribution Game with complex customer demand patterns
This paper examines a simulation of the Beer Distribution Game and a number of optimisation approaches to this game. This well known game was developed at MIT in the 1960s and has ...
Hongliang Liu, Enda Howley, Jim Duggan
MEDINFO
2007
116views Healthcare» more  MEDINFO 2007»
13 years 8 months ago
Improving Computer Aided Disease Detection Using Knowledge of Disease Appearance
The accurate quantification of disease patterns in medical images allows radiologists to track the progress of a disease. Various computer vision techniques are able to automatica...
Tatjana Zrimec, James S. J. Wong
EUROPAR
2009
Springer
14 years 1 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
NETGAMES
2005
ACM
14 years 27 days ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...