Sciweavers

223 search results - page 9 / 45
» Game Quantification Patterns
Sort
View
ICGA
2007
157views Optimization» more  ICGA 2007»
13 years 7 months ago
Computing "Elo Ratings" of Move Patterns in the Game of Go
Abstract. Move patterns are an essential method to incorporate domain knowledge into Go-playing programs. This paper presents a new Bayesian technique for supervised learning of su...
Rémi Coulom
CANDC
2011
ACM
12 years 7 months ago
Perception, insight, and creativity in paradigm, a game of pattern exploration
This paper discusses Paradigm, a game of intuition and pattern exploration. We offer a sample case study aimed at illustrating the game’s relevance as a microdomain for studying...
William W. York, David C. Bender
AAAI
2007
13 years 9 months ago
On the Reasoning Patterns of Agents in Games
What reasoning patterns do agents use to choose their actions in games? This paper studies this question in the context of Multi-Agent Influence Diagrams (MAIDs). It defines sev...
Avi Pfeffer, Ya'akov Gal
AI
2003
Springer
14 years 17 days ago
Pattern-Based AI Scripting Using ScriptEase
Creating realistic artificially-intelligent characters is seen as one of the major challenges of the commercial games industry. Historically, character behavior has been specifie...
Matthew McNaughton, James Redford, Jonathan Schaef...
DIGRA
2005
Springer
14 years 27 days ago
Growing Complex Games
Do computer simulation games display emergent behavior? Are they models of complex systems or ‘life’ systems? This paper aims to explore and investigate how games studies can ...
Nicholas Glean