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LICS
2007
IEEE
14 years 2 months ago
Game Relations and Metrics
We consider two-player games played over finite state spaces for an infinite number of rounds. At each state, the players simultaneously choose moves; the moves determine a succ...
Luca de Alfaro, Rupak Majumdar, Vishwanath Raman, ...
CORR
2008
Springer
103views Education» more  CORR 2008»
13 years 8 months ago
Game Refinement Relations and Metrics
Luca de Alfaro, Rupak Majumdar, Vishwanath Raman, ...
NETGAMES
2006
ACM
14 years 2 months ago
A relative delay minimization scheme for multiplayer gaming in differentiated services networks
Multiplayer gaming over the Internet continues to grow in popularity, despite a lack of Quality of Service (QoS) mechanisms. Future QoS-aware networks such as those based on the D...
Brian Carrig, David Denieffe, John Murphy
TCIAIG
2010
13 years 3 months ago
Modeling Player Experience for Content Creation
In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....
OZCHI
2005
ACM
14 years 2 months ago
Do physiological data relate to traditional usability indexes?
Task performance data and subjective assessment data are widely used as usability measures in the human-computer interaction (HCI) field. Recently, physiology has also been explor...
Tao Lin, Masaki Omata, Wanhua Hu, Atsumi Imamiya