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DIGRA
2003
Springer
14 years 3 months ago
Describing Games: An Interaction-Centric Structural Framework
We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. Th...
Staffan Björk, Jussi Holopainen
NETGAMES
2005
ACM
14 years 3 months ago
Analysis of factors affecting players' performance and perception in multiplayer games
In this paper we analyse different factors affecting players’ perception and performance in multiplayer games. We introduce a mean opinion score metric borrowed from the subje...
Matthias Dick, Oliver Wellnitz, Lars C. Wolf
CIE
2007
Springer
13 years 9 months ago
Pervasive game flow: understanding player enjoyment in pervasive gaming
Player enjoyment is perhaps the most important issue in successful game design, but is previously not addressed in the area of Pervasive games. Departing from the GameFlow model of...
Kalle Jegers
DM
2008
112views more  DM 2008»
13 years 10 months ago
On the vertices of the k-additive core
The core of a game v on N, which is the set of additive games dominating v such that (N) = v(N), is a central notion in cooperative game theory, decision making and in combinator...
Michel Grabisch, Pedro Miranda
APAL
2007
77views more  APAL 2007»
13 years 10 months ago
The hyper-weak distributive law and a related game in Boolean algebras
We discuss the relationship between various weak distributive laws and games in Boolean algebras. In the first part we give some game characterizations for certain forms of Prikr...
James Cummings, Natasha Dobrinen