We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. Th...
In this paper we analyse different factors affecting players’ perception and performance in multiplayer games. We introduce a mean opinion score metric borrowed from the subje...
Player enjoyment is perhaps the most important issue in successful game design, but is previously not addressed in the area of Pervasive games. Departing from the GameFlow model of...
The core of a game v on N, which is the set of additive games dominating v such that (N) = v(N), is a central notion in cooperative game theory, decision making and in combinator...
We discuss the relationship between various weak distributive laws and games in Boolean algebras. In the first part we give some game characterizations for certain forms of Prikr...