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» Game Semantics and Subtyping
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IEE
2007
126views more  IEE 2007»
13 years 8 months ago
Computer games software factory and edutainment platform for microsoft .NET
— This paper presents an environment targeted at computer games development industrialization in the .NET Platform. A computer game product line definition and its architecture a...
André Wilson Brotto Furtado, André L...
AIIDE
2009
13 years 9 months ago
Using Semantics to Improve the Design of Game Worlds
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
Tim Tutenel, Ruben Michaël Smelik, Rafael Bid...
FORMATS
2006
Springer
14 years 8 days ago
Timed Alternating-Time Temporal Logic
We add freeze quantifiers to the game logic ATL in order to specify real-time objectives for games played on timed structures. We define the semantics of the resulting logic TATL b...
Thomas A. Henzinger, Vinayak S. Prabhu
MSCS
2006
85views more  MSCS 2006»
13 years 8 months ago
On sequential functionals of type 3
We show that the extensional ordering of the sequential functionals of pure type 3, e.g. as defined via game semantics [2, 4], is not cpo-enriched. ws that this model does not equ...
Dag Normann
ENTCS
2006
105views more  ENTCS 2006»
13 years 8 months ago
A Game Semantics for Proof Search: Preliminary Results
We describe an ongoing project in which we attempt to describe a neutral approach to proof and refutation. In particular, we present a language of neutral expressions which contai...
Dale Miller, Alexis Saurin