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» Game Semantics and Subtyping
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ACMACE
2005
ACM
14 years 2 months ago
Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games
As smart players often win MMOG sessions by adopting frantic gaming strategies along the game evolution, also the system activities concerned with the distributed support of MMOGs...
Stefano Ferretti, Marco Roccetti
GI
2009
Springer
14 years 1 months ago
SYGo - A Location-Based Game Adapted from the Board Game Scotland Yard
Abstract. In this paper we introduce SYGo, an innovative hide-andseek game which is part of the AMOGA research project of the University of Bonn in cooperation with and funded by D...
Mark Schmatz, Katja Henke, Clemens Türck, Chr...
AAAI
2008
13 years 11 months ago
Bayesian Coalitional Games
We introduce Bayesian Coalitional Games1 (BCGs), a generalization of classical coalitional games to settings with uncertainties. We define the semantics of BCG using the partition...
Samuel Ieong, Yoav Shoham
FSTTCS
2008
Springer
13 years 9 months ago
Banach-Mazur Games on Graphs
We survey determinacy, definability, and complexity issues of Banach-Mazur games on finite and infinite graphs. Infinite games where two players take turns to move a token thro...
Erich Grädel
POPL
2007
ACM
14 years 9 months ago
Geometry of synthesis: a structured approach to VLSI design
We propose a new technique for hardware synthesis from higherorder functional languages with imperative features based on Reynolds's Syntactic Control of Interference. The re...
Dan R. Ghica