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» Game Semantics and Subtyping
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IJCAI
2007
13 years 10 months ago
Transfer Learning in Real-Time Strategy Games Using Hybrid CBR/RL
The goal of transfer learning is to use the knowledge acquired in a set of source tasks to improve performance in a related but previously unseen target task. In this paper, we pr...
Manu Sharma, Michael P. Holmes, Juan Carlos Santam...
ATAL
2004
Springer
14 years 2 months ago
Multi-Agent Service Description/Discovery Games
Agent description and discovery (ADD) is a critical infrastructure for open multi-agent services. As multi-agent systems grow larger and more diverse, it becomes harder to locate ...
Jun Wang, Les Gasser
CONTEXT
2001
Springer
14 years 1 months ago
Local Holism
Abstract. This paper is devoted to discuss a general tendency in contextualism which is known as "radical contextualism". In the first part I state the well known paradox...
Carlo Penco
PLDI
2004
ACM
14 years 2 months ago
Region inference for an object-oriented language
Region-based memory management offers several important potential advantages over garbage collection, including real-time performance, better data locality, and more efficient us...
Wei-Ngan Chin, Florin Craciun, Shengchao Qin, Mart...
POPL
1995
ACM
14 years 7 days ago
Monad Transformers and Modular Interpreters
We show how a set of building blocks can be used to construct programming language interpreters, and present implementations of such building blocks capable of supporting many com...
Sheng Liang, Paul Hudak, Mark P. Jones