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» Game Semantics for Quantum Data
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NGC
2000
Springer
109views Communications» more  NGC 2000»
14 years 1 months ago
Router level filtering for receiver interest delivery
Delivering data to on-line game participants requires the game data to be "customized" in real-time to each participant's characteristics. Using multicast in such a...
Manuel M. Oliveira, Jon Crowcroft, Christophe Diot
IJCAI
2003
13 years 11 months ago
Intelligent Multimedia Indexing and Retrieval through Multi-source Information Extraction and Merging
This paper reports work on automated meta-data creation for multimedia content. The approach results in the generation of a conceptual index of the content which may then be searc...
Jan Kuper, Horacio Saggion, Hamish Cunningham, Thi...
ICASSP
2010
IEEE
13 years 9 months ago
Automated ECG profiling and beat classification
ive CLP® ABSTRACT Ali A. Milani Broadband speech enhancement and active noise control nvironment ABSTRACT Vanishree Gopalakrishna Real-Time Implementation of Signal Processing Str...
Miad Faezipour, Adnan Saeed, Mehrdad Nourani
FUIN
2006
97views more  FUIN 2006»
13 years 9 months ago
Interactive Systems with Registers and Voices
We present a model and a core programming language appropriate for modeling and programming interactive computing systems. The model consists of rv-systems (interactive systems wit...
Gheorghe Stefanescu
EMSOFT
2004
Springer
14 years 3 months ago
Reactive process networks
Data flow process networks are a good model of computation for streaming multimedia applications incorporating audio, video and/or graphics streams. Process networks are concurre...
Marc Geilen, Twan Basten