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» Game Semantics for Quantum Data
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NGC
2000
Springer
109views Communications» more  NGC 2000»
15 years 6 months ago
Router level filtering for receiver interest delivery
Delivering data to on-line game participants requires the game data to be "customized" in real-time to each participant's characteristics. Using multicast in such a...
Manuel M. Oliveira, Jon Crowcroft, Christophe Diot
IJCAI
2003
15 years 4 months ago
Intelligent Multimedia Indexing and Retrieval through Multi-source Information Extraction and Merging
This paper reports work on automated meta-data creation for multimedia content. The approach results in the generation of a conceptual index of the content which may then be searc...
Jan Kuper, Horacio Saggion, Hamish Cunningham, Thi...
ICASSP
2010
IEEE
15 years 3 months ago
Automated ECG profiling and beat classification
ive CLP® ABSTRACT Ali A. Milani Broadband speech enhancement and active noise control nvironment ABSTRACT Vanishree Gopalakrishna Real-Time Implementation of Signal Processing Str...
Miad Faezipour, Adnan Saeed, Mehrdad Nourani
FUIN
2006
97views more  FUIN 2006»
15 years 3 months ago
Interactive Systems with Registers and Voices
We present a model and a core programming language appropriate for modeling and programming interactive computing systems. The model consists of rv-systems (interactive systems wit...
Gheorghe Stefanescu
EMSOFT
2004
Springer
15 years 8 months ago
Reactive process networks
Data flow process networks are a good model of computation for streaming multimedia applications incorporating audio, video and/or graphics streams. Process networks are concurre...
Marc Geilen, Twan Basten