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» Game State versus Play State: From DVDi Games to a Language ...
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DIGRA
2003
Springer
14 years 19 days ago
Exploration in computer games - a new starting point
Space, vast lands and dungeons… It is no coincidence that Space War and Adventure are among the best known of the first computer games. Both clearly appeal to the player’s cur...
Simon Egenfeldt-Nielsen
ACII
2007
Springer
14 years 1 months ago
Entertainment Modeling in Physical Play Through Physiology Beyond Heart-Rate
An investigation into capturing the relation of physiology, beyond heart rate recording, to expressed preferences of entertainment in children’s physical gameplay is presented in...
Georgios N. Yannakakis, John Hallam
CRV
2005
IEEE
198views Robotics» more  CRV 2005»
14 years 1 months ago
Analysis of Player Actions in Selected Hockey Game Situations
We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by kn...
Fahong Li, Robert J. Woodham
IJCAI
2003
13 years 8 months ago
Learning Minesweeper with Multirelational Learning
Minesweeper is a one-person game which looks deceptively easy to play, but where average human performance is far from optimal. Playing the game requires logical, arithmetic and p...
Lourdes Peña Castillo, Stefan Wrobel
ROMAN
2007
IEEE
133views Robotics» more  ROMAN 2007»
14 years 1 months ago
Investigating Implicit Cues for User State Estimation in Human-Robot Interaction Using Physiological Measurements
— Achieving and maintaining user engagement is a key goal of human-robot interaction. This paper presents a method for determining user engagement state from physiological data (...
Emily Mower, David Feil-Seifer, Maja J. Mataric, S...