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TMM
2011
146views more  TMM 2011»
13 years 2 months ago
Game-Theoretic Strategies and Equilibriums in Multimedia Fingerprinting Social Networks
Abstract—Multimedia social network is a network infrastructure in which the social network users share multimedia contents with all different purposes. Analyzing user behavior in...
W. Sabrina Lin, H. Vicky Zhao, K. J. Ray Liu
JSAC
2008
123views more  JSAC 2008»
13 years 7 months ago
A Game Theoretical Framework for Dynamic Pricing-Based Routing in Self-Organized MANETs
In self-organized mobile ad hoc networks (MANETs) where each user is its own authority, fully cooperative behaviors, such as unconditionally forwarding packets for each other or ho...
Zhu Ji, Wei Yu, K. J. Ray Liu
AAI
2002
109views more  AAI 2002»
13 years 7 months ago
Probabilistic Assessment of User's Emotions in Educational Games
We present a probabilistic model to monitor a user's emotions and engagement during the interaction with educational games. We illustrate how our probabilistic model assesses...
Cristina Conati
ECIS
2004
13 years 8 months ago
To play, or not to play: building a learning environment through computer simulations
This article analyzes the impact of a computer simulation (business game) on the users' perceived learning. The theoretical model developed in this paper is derived from the ...
Luigi Proserpio, Magni Magni
GLOBECOM
2010
IEEE
13 years 5 months ago
Attack-Resistant Collaboration in Wireless Video Streaming Social Networks
Users using the same video streaming service within a wireless network share the same limited backbone bandwidth to the Internet. These users are motivated to collaborate with eac...
W. Sabrina Lin, H. Vicky Zhao, K. J. Ray Liu