Sciweavers

1683 search results - page 230 / 337
» Game Theory Basics
Sort
View
AMDO
2010
Springer
15 years 1 months ago
Analysing the Influence of Vertex Clustering on PCA-Based Dynamic Mesh Compression
Abstract. The growth of computational power of contemporary hardware causes technologies working with 3D-data to expand. Examples of the use of this kind of data can be found in ge...
Jan Rus, Libor Vása
CVPR
2012
IEEE
13 years 7 months ago
Adaptive object tracking by learning background context
One challenge when tracking objects is to adapt the object representation depending on the scene context to account for changes in illumination, coloring, scaling, etc. Here, we p...
Ali Borji, Simone Frintrop, Dicky N. Sihite, Laure...
WG
2005
Springer
15 years 10 months ago
Hypertree Decompositions: Structure, Algorithms, and Applications
We review the concepts of hypertree decomposition and hypertree width from a graph theoretical perspective and report on a number of recent results related to these concepts. We al...
Georg Gottlob, Martin Grohe, Nysret Musliu, Marko ...
ICIP
2008
IEEE
16 years 6 months ago
Fast adaptive elliptical filtering using box splines
We demonstrate that it is possible to filter an image with an elliptic window of varying size, elongation and orientation with a fixed computational cost per pixel. Our method inv...
Arrate Muñoz-Barrutia, Kunal Narayan Chaudh...
ICIP
2002
IEEE
16 years 6 months ago
On the structure of some phase retrieval algorithms
The state of the art for solving the phase retrieval problem in two dimensions relies heavily on the algorithms proposed by Gerchberg, Saxton, and Fienup. Despite the widespread u...
Heinz H. Bauschke, Patrick L. Combettes, D. Russel...