Sciweavers

1683 search results - page 250 / 337
» Game Theory Basics
Sort
View
152
Voted
AICOM
2005
97views more  AICOM 2005»
15 years 4 months ago
The Ants' Garden: Complex interactions between populations and the scalability of qualitative models
Ecological theories often explain the behaviour of communities in terms of the underlying interactions that take place between the species that are part of the community. This clos...
Bert Bredeweg, Paulo Salles
AMC
2005
178views more  AMC 2005»
15 years 4 months ago
Color image segmentation based on three levels of texture statistical evaluation
In this paper a new and efficient supervised method for color image segmentation is presented. This method improves a part of the automatic extraction problem. The basic technique...
Juan B. Mena, José A. Malpica
AI
2002
Springer
15 years 4 months ago
A re-weighting strategy for improving margins
We present a simple general scheme for improving margins that is inspired on well known margin theory principles. The scheme is based on a sample re-weighting strategy. The very b...
Fabio Aiolli, Alessandro Sperduti
APAL
2004
105views more  APAL 2004»
15 years 4 months ago
Dual weak pigeonhole principle, Boolean complexity, and derandomization
We study the extension (introduced as BT in [5]) of the theory S1 2 by instances of the dual (onto) weak pigeonhole principle for p-time functions, dWPHP(PV )x x2 . We propose a n...
Emil Jerábek
JMIV
2002
172views more  JMIV 2002»
15 years 4 months ago
Grey-Scale Morphology Based on Fuzzy Logic
There exist several methods to extend binary morphology to grey-scale images. One of these methods is based on fuzzy logic and fuzzy set theory. Another approach starts from the c...
Ting-Quan Deng, Henk J. A. M. Heijmans