Sciweavers

1683 search results - page 326 / 337
» Game Theory Basics
Sort
View
122
Voted
CICLING
2003
Springer
15 years 9 months ago
Total Lexicalism and GASGrammars: A Direct Way to Semantics
A new sort of generative grammar (Sec2) will be demonstrated which is more radically “lexicalist” than any earlier one (Sec1). It is a modified Unification Categorial Gramma...
Gábor Alberti, Katalin Balogh, Judit Kleibe...
119
Voted
LATIN
2010
Springer
15 years 8 months ago
Prize-Collecting Steiner Networks via Iterative Rounding
In this paper we design an iterative rounding approach for the classic prize-collecting Steiner forest problem and more generally the prize-collecting survivable Steiner network de...
MohammadTaghi Hajiaghayi, Arefeh A. Nasri
139
Voted
IWLCS
2001
Springer
15 years 8 months ago
Explorations in LCS Models of Stock Trading
In previous papers we have described the basic elements for building an economic model consisting of a group of artificial traders functioning and adapting in an environment conta...
Sonia Schulenburg, Peter Ross
99
Voted
AGENTS
2000
Springer
15 years 8 months ago
Towards a fault-tolerant multi-agent system architecture
Multi-agent systems are prone to failures typical of any distributed system. Agents and resources may become unavailable due to machine crashes, communication breakdowns, process ...
Sanjeev Kumar, Philip R. Cohen
237
Voted
ECAI
2000
Springer
15 years 8 months ago
An Embedding of ConGolog in 3APL
Several high-level programming languages for programming agents and robots have been proposed in recent years. Each of these languages has its own features and merits. It is still...
Koen V. Hindriks, Yves Lespérance, Hector J...