Sciweavers

1683 search results - page 56 / 337
» Game Theory Basics
Sort
View

Lab
652views
17 years 3 months ago
Electronic Enterprises Laboratory
Our research is motivated by a strong conviction that business processes in electronic enterprises can be designed to deliver high levels of performance through the use of mathemat...
173
Voted
CONTENT
2001
Springer
15 years 8 months ago
Screen Play: Film and the Future of Interactive Entertainment
This paper looks at existing computer games and virtual environments from the perspective of film theory and practice. From this, we will draw conclusions about the ways in which ...
Andy Clarke, Grethe Mitchell
GLOBECOM
2008
IEEE
15 years 10 months ago
Cooperative and Non-Cooperative Aloha Games with Channel Capture
—Game theory has been a useful tool for the analysis of random-access based wireless networks due to their decentralized operations. This paper studies one of the most widely use...
Younggeun Cho, Fouad A. Tobagi
123
Voted
TEI
2010
ACM
160views Hardware» more  TEI 2010»
15 years 10 months ago
Creative idea exploration within the structure of a guiding framework: the card brainstorming game
I present a card brainstorming exercise that transforms a conceptual tangible interaction framework into a tool for creative dialogue and discuss the experiences made in using it....
Eva Hornecker
ASIAN
2004
Springer
78views Algorithms» more  ASIAN 2004»
15 years 9 months ago
A Simple Theory of Expressions, Judgments and Derivations
We propose a simple theory of expressions which is intended to be used as a foundational syntactic structure for the Natural Framework (NF). We define expression formally and give...
Masahiko Sato