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DIGRA
2003
Springer
14 years 2 months ago
Exploration in computer games - a new starting point
Space, vast lands and dungeons… It is no coincidence that Space War and Adventure are among the best known of the first computer games. Both clearly appeal to the player’s cur...
Simon Egenfeldt-Nielsen
ATAL
2008
Springer
13 years 11 months ago
A tractable and expressive class of marginal contribution nets and its applications
Coalitional games raise a number of important questions from the point of view of computer science, key among them being how to represent such games compactly, and how to efficien...
Edith Elkind, Leslie Ann Goldberg, Paul W. Goldber...
DIGRA
2005
Springer
14 years 3 months ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen
CORR
2007
Springer
88views Education» more  CORR 2007»
13 years 9 months ago
A software for learning Information Theory basics with emphasis on Entropy of Spanish
In this paper, an educational software aimed to help learning Information Theory basics in a practical way is reported. The software, called IT-tutor-UV, can produce entropy analy...
Fabio G. Guerrero, Lucio A. Perez
IFSA
2007
Springer
119views Fuzzy Logic» more  IFSA 2007»
14 years 3 months ago
Topology in Fuzzy Class Theory: Basic Notions
In the formal and fully graded setting of Fuzzy Class Theory (or higher-order fuzzy logic) we make an initial investigation into basic notions of fuzzy topology. In particular we s...
Libor Behounek, Tomás Kroupa