Sciweavers

337 search results - page 17 / 68
» Game Theory Using Genetic Algorithms
Sort
View
GECCO
2008
Springer
137views Optimization» more  GECCO 2008»
13 years 9 months ago
Rank based variation operators for genetic algorithms
We show how and why using genetic operators that are applied with probabilities that depend on the fitness rank of a genotype or phenotype offers a robust alternative to the Sim...
Jorge Cervantes, Christopher R. Stephens
ICCBR
2005
Springer
14 years 2 months ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
ATAL
2007
Springer
14 years 2 months ago
Policy recognition for multi-player tactical scenarios
This paper addresses the problem of recognizing policies given logs of battle scenarios from multi-player games. The ability to identify individual and team policies from observat...
Gita Sukthankar, Katia P. Sycara
ENC
2003
IEEE
14 years 1 months ago
Efficient Compression from Non-ergodic Sources with Genetic Algorithms
Several lossless data compression schemes have been proposed over the past years. Since Shannon developed information theory in his seminal paper, however, the problem of data com...
Angel Fernando Kuri Morales
IAT
2009
IEEE
13 years 6 months ago
Extending Algorithms for Mobile Robot Patrolling in the Presence of Adversaries to More Realistic Settings
Patrolling environments by means of autonomous mobile robots has received an increasing attention in the last few years. The interest of the agent community is mainly in the develo...
Nicola Basilico, Nicola Gatti, Thomas Rossi, Sofia...