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» Game Theory Using Genetic Algorithms
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CATA
2003
13 years 10 months ago
A Genetic Algorithm Approach to Static Task Scheduling in a Reconfigurable Hardware Environment
This paper presents a basic framework for applying static task scheduling techniques to arbitrarily-structured task systems whose targeted execution environment is comprised of fi...
Sin Ming Loo, B. Earl Wells, J. D. Winningham
CEC
2005
IEEE
13 years 10 months ago
Evolving autonomous agent control in the Xpilot environment
Abstract- Interactive combat games are useful as testbeds for learning systems employing evolutionary computation. Of particular value are games that can be modified to accommodate...
Gary B. Parker, Matt Parker, Steven D. Johnson
AI
2002
Springer
13 years 8 months ago
Multiagent learning using a variable learning rate
Learning to act in a multiagent environment is a difficult problem since the normal definition of an optimal policy no longer applies. The optimal policy at any moment depends on ...
Michael H. Bowling, Manuela M. Veloso
ICTAI
2009
IEEE
14 years 3 months ago
Translation of an Argumentation Framework into a CP-Boolean Game
Abstract—There already exist some links between argumentation and game theory. For instance, dynamic games can be used for simulating interactions between agents in an argumentat...
Elise Bonzon, Caroline Devred, Marie-Christine Lag...
TEC
2002
81views more  TEC 2002»
13 years 8 months ago
Genetic object recognition using combinations of views
We investigate the application of genetic algorithms (GAs) for recognizing real two-dimensional (2-D) or three-dimensional (3-D) objects from 2-D intensity images, assuming that th...
George Bebis, Evangelos A. Yfantis, Sushil J. Loui...