Sciweavers

337 search results - page 20 / 68
» Game Theory Using Genetic Algorithms
Sort
View
PODS
2009
ACM
130views Database» more  PODS 2009»
14 years 9 months ago
The finite model theory toolbox of a database theoretician
For many years, finite model theory was viewed as the backbone of database theory, and database theory in turn supplied finite model theory with key motivations and problems. By n...
Leonid Libkin
ECAI
2010
Springer
13 years 9 months ago
Nested Monte-Carlo Expression Discovery
Nested Monte-Carlo search is a general algorithm that gives good results in single player games. Genetic Programming evaluates and combines trees to discover expressions that maxim...
Tristan Cazenave
AIIDE
2008
13 years 10 months ago
Stochastic Plan Optimization in Real-Time Strategy Games
We present a domain independent off-line adaptation technique called Stochastic Plan Optimization for finding and improving plans in real-time strategy games. Our method is based ...
Andrew Trusty, Santiago Ontañón, Ash...
GECCO
2004
Springer
175views Optimization» more  GECCO 2004»
14 years 1 months ago
Enhanced Innovation: A Fusion of Chance Discovery and Evolutionary Computation to Foster Creative Processes and Decision Making
Abstract. Human-based genetic algorithms are powerful tools for organizational modeling. If we enhance them using chance discovery techniques, we obtain an innovative approach for ...
Xavier Llorà, Kei Ohnishi, Ying-Ping Chen, ...
ATAL
2010
Springer
13 years 9 months ago
Using counterfactual regret minimization to create competitive multiplayer poker agents
Games are used to evaluate and advance Multiagent and Artificial Intelligence techniques. Most of these games are deterministic with perfect information (e.g. Chess and Checkers)....
Nicholas Abou Risk, Duane Szafron