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» Game Theory Using Genetic Algorithms
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GECCO
2005
Springer
110views Optimization» more  GECCO 2005»
14 years 2 months ago
Towards identifying populations that increase the likelihood of success in genetic programming
This paper presents a comprehensive, multivariate account of how initial population material is used over the course of a genetic programming run as while various factors influenc...
Jason M. Daida
ALDT
2009
Springer
155views Algorithms» more  ALDT 2009»
14 years 3 months ago
Insuring Risk-Averse Agents
Abstract. In this paper we explicitly model risk aversion in multiagent interactions. We propose an insurance mechanism that be can used by risk-averse agents to mitigate against r...
Greg Hines, Kate Larson
HRI
2009
ACM
14 years 3 months ago
Creating and using matrix representations of social interaction
This paper explores the use of an outcome matrix as a computational representation of social interaction suitable for implementation on a robot. An outcome matrix expresses the re...
Alan R. Wagner
GECCO
2005
Springer
195views Optimization» more  GECCO 2005»
14 years 2 months ago
Evolving fuzzy decision tree structure that adapts in real-time
A fuzzy logic algorithm has been developed that automatically allocates electronic attack (EA) resources distributed over different platforms in real-time. The controller must be ...
James F. Smith III
IPPS
2007
IEEE
14 years 2 months ago
A Semi-Distributed Axiomatic Game Theoretical Mechanism for Replicating Data Objects in Large Distributed Computing Systems
Replicating data objects onto servers across a system can alleviate access delays. The selection of data objects and servers requires solving a constraint optimization problem, wh...
Samee Ullah Khan, Ishfaq Ahmad