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» Game Theory and Decision Theory in Multi-Agent Systems
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ATAL
2007
Springer
14 years 3 months ago
Automatic feature extraction for autonomous general game playing agents
The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...
David M. Kaiser
CDC
2009
IEEE
126views Control Systems» more  CDC 2009»
14 years 1 months ago
Overcoming limitations of game-theoretic distributed control
—Recently, game theory has been proposed as a tool for cooperative control. Specifically, the interactions of a multiagent distributed system are modeled as a non-cooperative ga...
Jason R. Marden, Adam Wierman
STOC
1989
ACM
117views Algorithms» more  STOC 1989»
14 years 1 months ago
On the Theory of Average Case Complexity
This paper takes the next step in developing the theory of average case complexity initiated by Leonid A Levin. Previous works Levin 84, Gurevich 87, Venkatesan and Levin 88] have...
Shai Ben-David, Benny Chor, Oded Goldreich, Michae...
RSKT
2009
Springer
14 years 3 months ago
Learning Optimal Parameters in Decision-Theoretic Rough Sets
A game-theoretic approach for learning optimal parameter values for probabilistic rough set regions is presented. The parameters can be used to define approximation regions in a p...
Joseph P. Herbert, Jingtao Yao
IJCAI
2003
13 years 10 months ago
On the Foundations of Expected Expected Utility
Intelligent agents often need to assess user utility functions in order to make decisions on their behalf, or predict their behavior. When uncertainty exists over the precise natu...
Craig Boutilier