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» Game Theory and Decision Theory in Multi-Agent Systems
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ECBS
2006
IEEE
90views Hardware» more  ECBS 2006»
14 years 3 months ago
Evaluating Alternatives for Architecture-Oriented Refactoring
Refactoring of software systems represents an fundamental way of improving their quality properties. Large-scale refactoring has to be performed at an architectural level to execu...
Sven Wohlfarth, Matthias Riebisch
GLOBECOM
2006
IEEE
14 years 3 months ago
Leveraging Downlink for Regulation of Distributed Uplink CDMA
Abstract— In this paper, we formulate an optimal rate allocation scheme for uplink and downlink in a single-cell CDMA system. Using concepts from game theory, we show that it is ...
Jennifer Price, Tara Javidi
ICEC
1994
107views more  ICEC 1994»
13 years 10 months ago
Genetic Algorithms and Discrete Event Systems: An Application
: In this paper we propose an approach for discrete event systems control optimization, based on the theory developed by Ramadge and Wonham and on the Limited Lookahead Policy stra...
Ricardo R. Gudwin, Fernando A. C. Gomide
CDC
2010
IEEE
141views Control Systems» more  CDC 2010»
13 years 4 months ago
Using computer games for hybrid systems controller synthesis
Abstract-- We propose a formal method for feedback controller synthesis using interactive computer programs with graphical interface (in short, computer games). The main theoretica...
A. Agung Julius, Sina Afshari
SODA
2010
ACM
190views Algorithms» more  SODA 2010»
14 years 6 months ago
One-Counter Markov Decision Processes
We study the computational complexity of some central analysis problems for One-Counter Markov Decision Processes (OC-MDPs), a class of finitely-presented, countable-state MDPs. O...
Tomas Brazdil, Vaclav Brozek, Kousha Etessami, Ant...