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» Game Theory with Costly Computation
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RTSS
2005
IEEE
14 years 3 months ago
Decentralized Utilization Control in Distributed Real-Time Systems
Many real-time systems must control their CPU utilizations in order to meet end-to-end deadlines and prevent overload. Utilization control is particularly challenging in distribut...
Xiaorui Wang, Dong Jia, Chenyang Lu, Xenofon D. Ko...
PODC
2005
ACM
14 years 3 months ago
Facility location: distributed approximation
In this paper, we initiate the study of the approximability of the facility location problem in a distributed setting. In particular, we explore a trade-off between the amount of...
Thomas Moscibroda, Roger Wattenhofer
DALT
2005
Springer
14 years 3 months ago
Resource-Bounded Belief Revision and Contraction
Agents need to be able to change their beliefs; in particular, they should be able to contract or remove a certain belief in order to restore consistency to their set of beliefs, a...
Natasha Alechina, Mark Jago, Brian Logan
SAC
2004
ACM
14 years 3 months ago
A decision-theoretic approach for designing proactive communication in multi-agent teamwork
Techniques that support effective communication during teamwork processes are of particular importance. Psychological study shows that an effective team often can anticipate infor...
Yu Zhang, Richard A. Volz, Thomas R. Ioerger, John...
ACSC
2002
IEEE
14 years 2 months ago
Representation and Reasoning for Goals in BDI Agents
A number of agent-oriented programming systems are based on a framework of beliefs, desires and intentions (BDI) and more explicitly on the BDI logic of Rao and Georgeff. In this ...
John Thangarajah, Lin Padgham, James Harland