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CORR
2007
Springer
122views Education» more  CORR 2007»
15 years 4 months ago
Modeling Epidemic Spread in Synthetic Populations - Virtual Plagues in Massively Multiplayer Online Games
A virtual plague is a process in which a behavior-affecting property spreads among characters in a Massively Multiplayer Online Game (MMOG). The MMOG individuals constitute a synt...
Magnus Boman, Stefan J. Johansson
ATAL
2011
Springer
14 years 4 months ago
A double oracle algorithm for zero-sum security games on graphs
In response to the Mumbai attacks of 2008, the Mumbai police have started to schedule a limited number of inspection checkpoints on the road network throughout the city. Algorithm...
Manish Jain, Dmytro Korzhyk, Ondrej Vanek, Vincent...
CCS
2009
ACM
15 years 10 months ago
On non-cooperative location privacy: a game-theoretic analysis
In mobile networks, authentication is a required primitive of the majority of security protocols. However, an adversary can track the location of mobile nodes by monitoring pseudo...
Julien Freudiger, Mohammad Hossein Manshaei, Jean-...
FOCS
2007
IEEE
15 years 10 months ago
On the Complexity of Nash Equilibria and Other Fixed Points (Extended Abstract)
d Abstract) Kousha Etessami LFCS, School of Informatics University of Edinburgh Mihalis Yannakakis Department of Computer Science Columbia University We reexamine what it means to...
Kousha Etessami, Mihalis Yannakakis
GLOBECOM
2009
IEEE
15 years 7 months ago
Conjectural Equilibrium in Water-Filling Games
—This paper considers a non-cooperative game in which competing users sharing a frequency-selective interference channel selfishly optimize their power allocation in order to imp...
Yi Su, Mihaela van der Schaar