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DIGRA
2003
Springer
15 years 10 months ago
The attack of the backstories (and why they won't win)
This essay adopts a formal model of play as semiosis [18] to explore the often dysfunctional role of backstories within computer game design and play. Within this model, backstori...
David Myers
DIGRA
2005
Springer
15 years 10 months ago
The Pervasive Interface; Tracing the Magic Circle
This paper is an addition to the discourse surrounding interface theory and pervasive games. A buzzword by nature, the term ´interface´ needs to be investigated and redefined in...
Eva Nieuwdorp
IAT
2010
IEEE
15 years 2 months ago
Concept Learning Games: The Game of Query and Response
Abstract--This article deals with the issue of concept learning and tries to have a game theoretic view over the process of cooperative concept learning among agents in a multi-age...
Nima Mirbakhsh, Arman Didandeh, Mohsen Afsharchi
INFORMATICALT
2002
150views more  INFORMATICALT 2002»
15 years 4 months ago
Search for Dynamic Equilibrium in Duel Problems by Global Optimization
Two examples of open-loop differential games are considered in the paper. Starting with simplified dynamic Duel, further it was developed to differential economic Duel modelling pr...
Raimundas Matulevicius
AAAI
2010
15 years 6 months ago
A Temporal Proof System for General Game Playing
A general game player is a system that understands the rules of unknown games and learns to play these games well without human intervention. A major challenge for research in Gen...
Michael Thielscher, Sebastian Voigt