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SIGECOM
2006
ACM
184views ECommerce» more  SIGECOM 2006»
15 years 10 months ago
Computing pure nash equilibria in graphical games via markov random fields
We present a reduction from graphical games to Markov random fields so that pure Nash equilibria in the former can be found by statistical inference on the latter. Our result, wh...
Constantinos Daskalakis, Christos H. Papadimitriou
AAAI
2004
15 years 5 months ago
Dynamic Programming for Partially Observable Stochastic Games
We develop an exact dynamic programming algorithm for partially observable stochastic games (POSGs). The algorithm is a synthesis of dynamic programming for partially observable M...
Eric A. Hansen, Daniel S. Bernstein, Shlomo Zilber...
ATAL
2010
Springer
15 years 5 months ago
Frequency adjusted multi-agent Q-learning
Multi-agent learning is a crucial method to control or find solutions for systems, in which more than one entity needs to be adaptive. In today's interconnected world, such s...
Michael Kaisers, Karl Tuyls
TARK
1998
Springer
15 years 8 months ago
Conditional, Hierarchical, Multi-Agent Preferences
We develop a revealed-preferencetheory for multiple agents. Some features of our construction, which draws heavily on Jeffrey's utility theory and on formal constructions by D...
Pierfrancesco La Mura, Yoav Shoham
SIGECOM
2008
ACM
122views ECommerce» more  SIGECOM 2008»
15 years 4 months ago
On the windfall of friendship: inoculation strategies on social networks
This paper studies a virus inoculation game on social networks. A framework is presented which allows the measuring of the windfall of friendship, i.e., how much players benefit i...
Dominic Meier, Yvonne Anne Oswald, Stefan Schmid, ...