Sciweavers

904 search results - page 91 / 181
» Game Theory
Sort
View
FSTTCS
2000
Springer
15 years 7 months ago
Dynamically Ordered Probabilistic Choice Logic Programming
We present a framework for decision making under uncertainty where the priorities of the alternatives can depend on the situation at hand. We design a logic-programming language, D...
Marina De Vos, Dirk Vermeir
ICML
2004
IEEE
16 years 4 months ago
Communication complexity as a lower bound for learning in games
A fast-growing body of research in the AI and machine learning communities addresses learning in games, where there are multiple learners with different interests. This research a...
Vincent Conitzer, Tuomas Sandholm
ISIPTA
2003
IEEE
125views Mathematics» more  ISIPTA 2003»
15 years 9 months ago
Game-Theoretic Learning Using the Imprecise Dirichlet Model
We discuss two approaches for choosing a strategy in a two-player game. We suppose that the game is played a large number of rounds, which allows the players to use observations o...
Erik Quaeghebeur, Gert de Cooman
108
Voted
GECCO
2006
Springer
123views Optimization» more  GECCO 2006»
15 years 7 months ago
The parallel Nash Memory for asymmetric games
Coevolutionary algorithms search for test cases as part of the search process. The resulting adaptive evaluation function takes away the need to define a fixed evaluation function...
Frans A. Oliehoek, Edwin D. de Jong, Nikos A. Vlas...
FUIN
2010
97views more  FUIN 2010»
15 years 2 months ago
Game Solution, Epistemic Dynamics and Fixed-Point Logics
Abstract. Current methods for solving games embody a form of “procedural rationality” that invites logical analysis in its own right. This paper is a brief case study of Backwa...
Johan van Benthem, Amélie Gheerbrant