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» Game accessibility: a survey
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FLAIRS
2008
13 years 11 months ago
Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-co...
Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Mich...
ICC
2007
IEEE
158views Communications» more  ICC 2007»
14 years 3 months ago
Cooperative Game Theory for Distributed Spectrum Sharing
— There is a need for new spectrum access protocols that are opportunistic, flexible and efficient, yet fair. Game theory provides a framework for analyzing spectrum access, a ...
Juan E. Suris, Luiz A. DaSilva, Zhu Han, Allen B. ...
ICC
2007
IEEE
161views Communications» more  ICC 2007»
14 years 3 months ago
Optimizing Multiplayer Gaming Protocols for Heterogeneous Network Environment
— The paper is concerned with a novel adaptive game server protocol optimization to combat network latencies in the case of heterogeneous network environment. In this way, game p...
Zsolt Kenesi, Gábor Kiss, János Leve...
NICSO
2010
Springer
13 years 7 months ago
Partial Imitation Rule in Iterated Prisoner Dilemma Game on a Square Lattice
t] A realistic replacement of the general imitation rule in the Iterated Prisoner Dilemma (IPD) is investigated with simulation on square lattice, whereby the player, with finite m...
Degang Wu, Mathis Antony, Kwok Yip Szeto
UMUAI
2010
136views more  UMUAI 2010»
13 years 7 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...