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» Game accessibility: a survey
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EDBT
2004
ACM
131views Database» more  EDBT 2004»
14 years 9 months ago
A Framework for Access Methods for Versioned Data
This paper presents a framework for understanding and constructing access methods for versioned data. Records are associated with version ranges in a version tree. A minimal repre...
Betty Salzberg, Linan Jiang, David B. Lomet, Manue...
OZCHI
2009
ACM
14 years 3 months ago
Brute force interactions: leveraging intense physical actions in gaming
People use a wide range of intensity when interacting with computers, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions ...
Florian Mueller, Stefan Agamanolis, Frank Vetere, ...

Publication
391views
14 years 10 months ago
Pedestrian access to transit: Identifying redundancies and gaps using a variable service area analysis
Identifying the percentage of the population being served by a transit system in a metropolitan region is a key performance measure. This performance measure depends mainly on the ...
El-Geneidy, A., Tétreault, P. & Surprenant-Legaul...
ICDCS
2006
IEEE
14 years 3 months ago
On the Access Pricing Issues of Wireless Mesh Networks
This paper studies the use of pricing as an incentive mechanism to encourage private, self-interested nodes to participate in a public wireless mesh network and cooperate in the p...
Ray K. Lam, John C. S. Lui, Dah-Ming Chiu
COMCOM
2008
112views more  COMCOM 2008»
13 years 9 months ago
A game-theoretic analysis of wireless access point selection by mobile users
A user located in a congested area of a wireless LAN may benefit by moving to a less-crowded area and using a less-loaded access point. This idea has gained attention from research...
Kimaya Mittal, Elizabeth M. Belding, Subhash Suri