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» Game accessibility: a survey
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AVI
2008
13 years 10 months ago
End-user visualizations
Computer visualization has advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached the point where...
Alexander Repenning, Andri Ioannidou
CW
2005
IEEE
13 years 9 months ago
Semantic Memory for Avatars in Cyberspace
Avatars that show intelligent behavior should have an access to general knowledge about the world, knowledge that humans store in their semantic memories. The simplest knowledge r...
Julian Szymanski, Tomasz Sarnatowicz, Wlodzislaw D...
BCSHCI
2007
13 years 9 months ago
Envisioning future mobile spatial applications
This paper presents two empirical investigations of future applications of mobile spatial interaction, i.e. the use of mobile phones as pointers to the real world. In situated int...
Peter Fröhlich, Rainer Simon, Elisabeth Muss,...
SCANGIS
2001
13 years 9 months ago
Location-based services: A database perspective
We are heading rapidly towards a global computing and information infrastructure that will contain billions of wirelessly connected devices, many of which will offer so-called loca...
Christian S. Jensen, Anders Friis-Christensen, Tor...
TON
2010
105views more  TON 2010»
13 years 2 months ago
Internet QoS and Regulations
This paper investigates the effects of transition from a single-service class to two-service classes in the Internet. We consider multiple competing Internet Service Providers (ISP...
Nikhil Shetty, Galina Schwartz, Jean C. Walrand