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» Game accessibility: a survey
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VLDB
2007
ACM
105views Database» more  VLDB 2007»
14 years 8 months ago
Using a distributed quadtree index in peer-to-peer networks
Abstract Peer-to-peer (P2P) networks have become a powerful means for online data exchange. Currently, users are primarily utilizing these networks to perform exact-match queries a...
Egemen Tanin, Aaron Harwood, Hanan Samet
INFOCOM
2009
IEEE
14 years 2 months ago
Towards Economically Viable Infrastructure-Based Overlay Multicast Networks
—Internet-scale dissemination of streaming contents (e.g., live sports games) can be achieved by infrastructure-based overlay multicast networks, where multicast service provider...
Varun Khare, Bo Zhang
ATAL
2009
Springer
14 years 2 months ago
Dynamic protocols for open agent systems
Multi-agent systems where the members are developed by parties with competing interests, and where there is no access to a member’s internal state, are often classified as ‘o...
Alexander Artikis
MM
2009
ACM
144views Multimedia» more  MM 2009»
14 years 2 months ago
Peer-assisted view-dependent progressive mesh streaming
Progressive mesh streaming is increasingly used in 3D networked applications, such as online games, virtual worlds, and digital museums. To scale such applications to a large numb...
Wei Cheng, Dan Liu, Wei Tsang Ooi
ICALT
2008
IEEE
14 years 2 months ago
NOESIS: An Enhanced Educational Environment for Kids with Autism Spectrum Disorders
A novel educational environment for kids with autistic spectrum disorders (ASDs), namely NOESIS, is presented in this paper. NOESIS takes into account ASD kids’ individual chara...
Iason Vittorias, Panagiotis Petrantonakis, Dimitri...