Sciweavers

113 search results - page 14 / 23
» Game art
Sort
View
DIGRA
2005
Springer
14 years 2 months ago
Beyond P-1: Who Plays Online?
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...
Avery Alix
ICMCS
1999
IEEE
114views Multimedia» more  ICMCS 1999»
14 years 27 days ago
Experiences from Teaching an Interdisciplinary Multimedia Course
At Wellesley College very rarely do the Fine Art and Computer Science faculty cross paths. That was the case until two years ago when we taught an experimental course that brought...
Panagiotis Takis Metaxas, Naomi Ribner
LREC
2010
181views Education» more  LREC 2010»
13 years 10 months ago
Annotations for Opinion Mining Evaluation in the Industrial Context of the DOXA project
After presenting opinion and sentiment analysis state of the art and the DOXA project, we review the few evaluation campaigns that have dealt in the past with opinion mining. Then...
Patrick Paroubek, Alexander Pak, Djamel Mostefa
ATVA
2010
Springer
169views Hardware» more  ATVA 2010»
13 years 9 months ago
Compositional Algorithms for LTL Synthesis
In this paper, we provide two compositional algorithms to solve safety games and apply them to provide compositional algorithms for the LTL synthesis problem. We have implemented t...
Emmanuel Filiot, Naiyong Jin, Jean-François...
CANDC
2009
ACM
14 years 16 days ago
Computational and cognitive infrastructures of stigma: empowering identity in social computing and gaming
Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
D. Fox Harrell