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» Game design principles in everyday fitness applications
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CANDC
2009
ACM
13 years 11 months ago
Computational and cognitive infrastructures of stigma: empowering identity in social computing and gaming
Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
D. Fox Harrell
ACMACE
2009
ACM
14 years 2 months ago
Running or gaming
We developed Exertainer, a sensor-enabled, interactive running entertainment system to support advanced exercise applications. We designed Exertainer to be used in urban environme...
Miru Ahn, Sungjun Kwon, Byunglim Park, Kyungmin Ch...
PUC
2010
121views more  PUC 2010»
13 years 6 months ago
Expressing and interpreting emotional movements in social games with robots
This paper provides a framework for recording, analyzing and modeling of 3 dimensional emotional movements for embodied game applications. To foster embodied interaction, we need i...
Emilia I. Barakova, Tino Lourens
ECCV
2006
Springer
14 years 9 months ago
Variational Shape and Reflectance Estimation Under Changing Light and Viewpoints
Abstract. Fitting parameterized 3D shape and general reflectance models to 2D image data is challenging due to the high dimensionality of the problem. The proposed method combines ...
Dana Cobzas, Martin Jägersand, Neil Birkbeck,...
IE
2007
13 years 9 months ago
Exploring terra incognita: wayfinding devices for games
The ludic experience of exploring wilderness in gameworlds may be compromised by either the negative affects of disorientation or the conspicuous application of architectural prin...
Nicola J. Bidwell, Colin Lemmon, Mihai Roturu, Chr...