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IJAMC
2010
149views more  IJAMC 2010»
13 years 7 months ago
Deadline-Driven Auctions for NPC host allocation in P2P MMOGs
: This paper presents the design, implementation and evaluation of Deadline-Driven Auctions (DDA), a novel task mapping infrastructure for heterogeneous distributed environments. D...
Lu Fan, Philip W. Trinder, Hamish Taylor
P2P
2009
IEEE
189views Communications» more  P2P 2009»
14 years 3 months ago
Badumna Network Suite: A Decentralized Network Engine for Massively Multiplayer Online Applications
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
Santosh Kulkarni
NETGAMES
2006
ACM
14 years 2 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
GI
2009
Springer
14 years 1 months ago
SYGo - A Location-Based Game Adapted from the Board Game Scotland Yard
Abstract. In this paper we introduce SYGo, an innovative hide-andseek game which is part of the AMOGA research project of the University of Bonn in cooperation with and funded by D...
Mark Schmatz, Katja Henke, Clemens Türck, Chr...
HCI
2009
13 years 6 months ago
A Modality Replacement Framework for the Communication between Blind and Hearing Impaired People
This paper presents a multimodal framework for the communication between blind and hearing impaired people. The algorithms that are developed are based on the concept of modality r...
Konstantinos Moustakas, Dimitrios Tzovaras, Laila ...