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» Game-Based Learning as a New Domain for Case-Based Reasoning
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HICSS
2003
IEEE
202views Biometrics» more  HICSS 2003»
14 years 1 months ago
Automated Coaching of Collaboration Based on Workspace Analysis: Evaluation and Implications for Future Learning Environments
This paper describes the design and evaluation of COLER, a computer mediated learning environment that includes a software coach to help students collaborate while solving Entity ...
María de los Angeles Constantino-Gonz&aacut...
SEMWEB
2010
Springer
13 years 5 months ago
Semantic Techniques for Enabling Knowledge Reuse in Conceptual Modelling
Abstract. Conceptual modelling tools allow users to construct formal representations of their conceptualisations. These models are typically developed in isolation, unrelated to ot...
Jorge Gracia del Río, Jochem Liem, Esther L...
IUI
2006
ACM
14 years 1 months ago
Interactive learning of structural shape descriptions from automatically generated near-miss examples
Sketch interfaces provide more natural interaction than the traditional mouse and palette tool, but can be time consuming to build if they have to be built anew for each new domai...
Tracy Hammond, Randall Davis
ICCBR
1997
Springer
14 years 1 days ago
Merge Strategies for Multiple Case Plan Replay
Planning by analogical reasoning is a learning method that consists of the storage, retrieval, and replay of planning episodes. Planning performance improves with the accumulationa...
Manuela M. Veloso
COLT
1994
Springer
14 years 25 min ago
Bayesian Inductive Logic Programming
Inductive Logic Programming (ILP) involves the construction of first-order definite clause theories from examples and background knowledge. Unlike both traditional Machine Learnin...
Stephen Muggleton