In this paper we present an interactive texture-based technique for visualizing three-dimensional vector fields. The goal of the algorithm is to provide a general volume renderin...
We present a new algorithm for rendering very large volume data sets at interactive framerates on standard PC hardware. The algorithm accepts scalar data sampled on a regular grid...
Stefan Guthe, Michael Wand, Julius Gonser, Wolfgan...
The Gauss map projects surface normals to a unit sphere, providing a powerful visualization of the geometry of a graphical object. It can be used to predict visual events caused b...
Bradley C. Lowekamp, Penny Rheingans, Terry S. Yoo
We present a novel approach for summarizing video in the form of a multiscale image that is continuous in both the spatial domain and across the scale dimension: There are no hard...
Connelly Barnes, Dan B. Goldman, Eli Shechtman, Ad...
Limited spatial resolution of current displays makes the depiction of very fine spatial details difficult. This work proposes a novel method applied to moving images that takes ...
Piotr Didyk, Elmar Eisemann, Tobias Ritschel, Karo...