Sciweavers

2397 search results - page 31 / 480
» Game-y information graphics
Sort
View
UIST
2005
ACM
14 years 2 months ago
Artistic resizing: a technique for rich scale-sensitive vector graphics
When involved in the visual design of graphical user interfaces, graphic designers can do more than providing static graphics for programmers to incorporate into applications. We ...
Pierre Dragicevic, Stéphane Chatty, David T...
SIGGRAPH
1997
ACM
14 years 20 days ago
The haptic display of complex graphical environments
Force feedback coupled with visual display allows people to interact intuitively with complex virtual environments. For this synergy of haptics and graphics to flourish, however, ...
Diego C. Ruspini, Krasimir Kolarov, Oussama Khatib
APSEC
2003
IEEE
14 years 4 days ago
Rigorous EBNF-based Definition for a Graphic Modeling Language
Today, the syntax of visual specification languages such as UML is typically defined using meta-modelling techniques. However, this kind of syntax definition has drawbacks. In par...
Yong Xia, Martin Glinz
CHINZ
2005
ACM
13 years 10 months ago
Graphical abstract help
re the use of abstracted screenshots as part of a new help interface. Graphstract, an implementation of a graphical help system, extends the ideas of textually oriented Minimal Ma...
Jeff Huang, Bo Lu, Michael B. Twidale
VMV
2000
175views Visualization» more  VMV 2000»
13 years 9 months ago
Accelerating Morphological Analysis with Graphics Hardware
Direct volume rendering is a common means of visualizing three-dimensional data nowadays. It is, however, still a very time consuming process to create informative and visual appe...
Matthias Hopf, Thomas Ertl