Sciweavers

2397 search results - page 37 / 480
» Game-y information graphics
Sort
View
UIST
2010
ACM
13 years 6 months ago
UIMarks: quick graphical interaction with specific targets
This paper reports on the design and evaluation of UIMarks, a system that lets users specify on-screen targets and associated actions by means of a graphical marking language. UIM...
Olivier Chapuis, Nicolas Roussel
SIGCSE
2009
ACM
189views Education» more  SIGCSE 2009»
14 years 9 months ago
QuickDraw: bringing graphics into first year
This paper describes a new tool for introducing computer graphics and multimedia applications into first year, called QuickDraw, and our experience using it. QuickDraw provides an...
Ben Stephenson, Craig Taube-Schock
CHI
2010
ACM
14 years 3 months ago
Crowdsourcing graphical perception: using mechanical turk to assess visualization design
Understanding perception is critical to effective visualization design. With its low cost and scalability, crowdsourcing presents an attractive option for evaluating the large des...
Jeffrey Heer, Michael Bostock
DAMON
2009
Springer
14 years 3 months ago
Frequent itemset mining on graphics processors
We present two efficient Apriori implementations of Frequent Itemset Mining (FIM) that utilize new-generation graphics processing units (GPUs). Our implementations take advantage ...
Wenbin Fang, Mian Lu, Xiangye Xiao, Bingsheng He, ...
ICPR
2008
IEEE
14 years 2 months ago
Computer graphics identification using genetic algorithm
This paper proposes the use of genetic algorithm to select an optimal feature set for distinguishing computer graphics from digital photographic images. Our previously developed a...
Wen Chen, Yun Q. Shi, Guorong Xuan, Wei Su