In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl, Mark Billinghurst
Abstract—In this paper, an asymmetric Slepian-Wolf coding (SWC) scheme for binary finite memory source (FMS) is proposed. The a priori information about the source is extracted ...
Chao Chen, Xiangyang Ji, Qionghai Dai, Xiaodong Li...
MetaCrystal visualizes the degree of overlap between the top results returned by different search engines. Linked overview tools support rapid exploration, facilitate advanced fil...
Since ancient times, people have devised cognitive artifacts to extend memory and ease information processing. Among them are graphics, which use elements and the spatial relations...
Many researchers have been arguing that geometry, bump maps, and BRDFs present a hierarchy of detail that should be exploited for efficient rendering purposes. In practice howeve...
Wolfgang Heidrich, Katja Daubert, Jan Kautz, Hans-...