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» Games, Montage and the First Person Point of View
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TEDU
2011
243views Education» more  TEDU 2011»
13 years 3 months ago
Sketch Based 3D Character Deformation
Most 3D character editing tools are complex and non-intuitive. It takes lot of skill and labor from the artists to create even a draft 3D humanoid model. This paper proposes an int...
Mo Li, Golam Ashraf
MM
2005
ACM
192views Multimedia» more  MM 2005»
14 years 2 months ago
Video2Cartoon: generating 3D cartoon from broadcast soccer video
In this demonstration, a prototype system for generating 3D cartoon from broadcast soccer video is proposed. This system takes advantage of computer vision (CV) and computer graph...
Dawei Liang, Yang Liu, Qingming Huang, Guangyu Zhu...
ATAL
2008
Springer
13 years 10 months ago
Aligning social welfare and agent preferences to alleviate traffic congestion
Multiagent coordination algorithms provide unique insights into the challenging problem of alleviating traffic congestion. What is particularly interesting in this class of proble...
Kagan Tumer, Zachary T. Welch, Adrian K. Agogino
KDD
2004
ACM
196views Data Mining» more  KDD 2004»
14 years 9 months ago
Adversarial classification
Essentially all data mining algorithms assume that the datagenerating process is independent of the data miner's activities. However, in many domains, including spam detectio...
Nilesh N. Dalvi, Pedro Domingos, Mausam, Sumit K. ...
DIGRA
2005
Springer
14 years 2 months ago
The Nip and the Bite
An examination of the contributions that can be made by the field of non-mechanistic cybernetics (as elaborated by Gregory Bateson and Anthony Wilden) to a theory of videogames th...
Darshana Jayemanne