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» Games as Skins for Online Tests
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MUE
2007
IEEE
106views Multimedia» more  MUE 2007»
14 years 1 months ago
PKTown: A Peer-to-Peer Middleware to Support Multiplayer Online Games
Peer-to-Peer (P2P) system can support service for lots of end users with little hardware investment, which suits for the efforts to lower down the service cost for Multiplayer Onl...
Hai Jin, Hong Yao, Xiaofei Liao, Sirui Yang, Wei L...
ICMCS
2006
IEEE
148views Multimedia» more  ICMCS 2006»
14 years 28 days ago
Hierarchical Load Testing Architecture using Large Scale Virtual Clients
In this work, we develop a hierarchical load testing architecture using large scale virtual clients to reduce the testing time and ensure the stability of the server for distribut...
Bum Lim, Jin Kim, Kwang Shim
DIGRA
2003
Springer
14 years 3 days ago
Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar
This paper examines the idea of combining Live Action Role-Playing (LARP) and MMORPG into a hybrid game named Takkar. We developed three versions of Takkar in an iterative fashion...
Laust Juul Christensen, Thomas Tae-Yang Jør...
ISUVR
2007
13 years 8 months ago
Hand Gesture Recognition for Table-Top Interaction System
—Hand interface is well known for its intuition and convenience. User can use their real hands to interact with the system without any assistant device. In this paper, we propose...
Hyoungil Park, Jongweon Lee
ICMCS
2007
IEEE
103views Multimedia» more  ICMCS 2007»
14 years 1 months ago
Multimedia Adaptive Computer based Testing: An Overview
Instead of computer games, animations, cartoons, and videos being used only for entertainment by kids, there is now an interest in using multimedia for “innovative testing.” R...
Anup Basu, Irene Cheng, Mun Prasad, Gautam Rao