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ATAL
2010
Springer
13 years 11 months ago
Strategy generation in multi-agent imperfect-information pursuit games
We describe a formalism and algorithms for game-tree search in partially-observable Euclidean space, and implementation and tests in a scenario where a multi-agent team, called tr...
Eric Raboin, Dana S. Nau, Ugur Kuter, Satyandra K....
MABS
2007
Springer
14 years 3 months ago
Trust-Based Inter-temporal Decision Making: Emergence of Altruism in a Simulated Society
This paper contributes to the analysis of the question how altruistic behaviour can be in an agent’s own interest. The question is addressed by involving a temporal dimension in ...
Tibor Bosse, Martijn C. Schut, Jan Treur, David We...
ATAL
2008
Springer
13 years 11 months ago
Designing human-computer multi-agent collaboration in productive multi-player games
This research explores productive multi-player games as a platform for human-computer agent collaboration. A multiagent perspective is taken to examine the principles of both game...
Wenn-Chieh Tsai, Yuan-Hsiang Lee, Tsung-Hsiang Cha...
RIVF
2003
13 years 11 months ago
Overview of Game Theory and Using to model the Knowledge of multi-agent system
— Game theory models and analyzes the situations of conflict and cooperation among independent decision-makers. We can view the runs of a multi-agent system as a game where the ...
Thuy Lien Pham, Marc Bui, Michel Lamure
AIIDE
2009
13 years 7 months ago
IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games
This paper proposes an Integrated MDP and POMDP Learning AgeNT (IMPLANT) architecture for adaptation in modern games. The modern game world basically involves a human player actin...
Chek Tien Tan, Ho-Lun Cheng