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AIIDE
2008
13 years 10 months ago
Modeling Culturally and Emotionally Affected Behavior
Culture and emotions have a profound impact on human behavior. Consequently, high-fidelity simulated interactive environments (e.g., trainers and computer games) that involve virt...
Vadim Bulitko, Steve Solomon, Jonathan Gratch, Mic...
AVI
2008
13 years 10 months ago
End-user visualizations
Computer visualization has advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached the point where...
Alexander Repenning, Andri Ioannidou
CARDIS
2008
Springer
113views Hardware» more  CARDIS 2008»
13 years 10 months ago
The Trusted Execution Module: Commodity General-Purpose Trusted Computing
This paper introduces the Trusted Execution Module (TEM); a high-level specification for a commodity chip that can execute usersupplied procedures in a trusted environment. The TEM...
Victor Costan, Luis F. G. Sarmenta, Marten van Dij...
LREC
2010
178views Education» more  LREC 2010»
13 years 10 months ago
Building a System for Emotions Detection from Speech to Control an Affective Avatar
In this paper we describe a corpus set together from two sub-corpora. The CINEMO corpus contains acted emotional expression obtained by playing dubbing exercises. This new protoco...
Mátyás Brendel, Riccardo Zaccarelli,...
IJCAI
2007
13 years 10 months ago
Utile Distinctions for Relational Reinforcement Learning
We introduce an approach to autonomously creating state space abstractions for an online reinforcement learning agent using a relational representation. Our approach uses a tree-b...
William Dabney, Amy McGovern