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GECCO
2009
Springer
305views Optimization» more  GECCO 2009»
14 years 2 months ago
Evolving competitive car controllers for racing games with neuroevolution
Modern computer games are at the same time an attractive application domain and an interesting testbed for the evolutionary computation techniques. In this paper we apply NeuroEvo...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
CORR
2010
Springer
258views Education» more  CORR 2010»
13 years 4 months ago
A Non-Cooperative Game Theoretical Approach For Power Control In Virtual MIMO Wireless Sensor Network
Power management is one of the vital issue in wireless sensor networks, where the lifetime of the network relies on battery powered nodes. Transmitting at high power reduces the l...
R. Valli, P. Dananjayan
IDEAL
2005
Springer
14 years 1 months ago
Combining Influence Maps and Cellular Automata for Reactive Game Agents
Agents make up an important part of game worlds, ranging from the characters and monsters that live in the world to the armies that the player controls. Despite their importance, a...
Penelope Sweetser, Janet Wiles
EPIA
2009
Springer
14 years 4 days ago
Control and Monitoring of a Robotic Soccer Team: The Base Station Application
In robotic soccer, teams of autonomous robots play soccer according to rules similar to the official FIFA rules. The game is refereed by a human and his orders are communicated to ...
Nuno M. Figueiredo, António J. R. Neves, Nu...
FORMATS
2008
Springer
13 years 9 months ago
Timed Parity Games: Complexity and Robustness
We consider two-player games played in real time on game structures with clocks and parity objectives. The games are concurrent in that at each turn, both players independently pro...
Krishnendu Chatterjee, Thomas A. Henzinger, Vinaya...