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PRESENCE
2006
70views more  PRESENCE 2006»
13 years 7 months ago
Learning, Experience, and Cognitive Factors in the Presence Experiences of Gamers: An Exploratory Relational Study
This paper presents a large scale (N 101) exploratory relational study of computer gamers' gaming habits and their presence experiences. The study posited and examined the ef...
David Nunez, Edwin H. Blake
WICON
2008
13 years 9 months ago
Game-based admission control for wireless systems
Much previous work has examined the wireless power control problem using tools from game theory, an economic concept which describes the behavior of interdependent but non-coopera...
Benjamin Yolken, Nicholas Bambos
CDC
2010
IEEE
105views Control Systems» more  CDC 2010»
13 years 2 months ago
Learning in mean-field oscillator games
This research concerns a noncooperative dynamic game with large number of oscillators. The states are interpreted as the phase angles for a collection of non-homogeneous oscillator...
Huibing Yin, Prashant G. Mehta, Sean P. Meyn, Uday...
FSTTCS
2004
Springer
14 years 1 months ago
Distributed Games with Causal Memory Are Decidable for Series-Parallel Systems
This paper deals with distributed control problems by means of distributed games played on Mazurkiewicz traces. The main difference with other notions of distributed games recentl...
Paul Gastin, Benjamin Lerman, Marc Zeitoun
FPLAY
2008
13 years 9 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach