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GI
2004
Springer
14 years 1 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
CDC
2010
IEEE
130views Control Systems» more  CDC 2010»
13 years 2 months ago
Generalized efficiency bounds in distributed resource allocation
Game theory is emerging as a popular tool for distributed control of multiagent systems. In order to take advantage of these game theoretic tools the interactions of the autonomous...
Jason R. Marden, Tim Roughgarden
ICC
2009
IEEE
201views Communications» more  ICC 2009»
13 years 5 months ago
Analyzing Selfish Topology Control in Multi-Radio Multi-Channel Multi-Hop Wireless Networks
Typically, topology control is perceived as a per-node transmit power control process that achieves certain networklevel objectives. We take an alternative approach of controlling ...
Ramakant S. Komali, Allen B. MacKenzie
EURONGI
2006
Springer
13 years 11 months ago
Framework for Resource Allocation in Heterogeneous Wireless Networks Using Game Theory
This is a framework for resource allocation in a heterogeneous system composed of various access networks, for instance Third Generation wireless networks (3G) and WLAN, in the pre...
Mariana Dirani, Tijani Chahed
AMC
2010
69views more  AMC 2010»
13 years 7 months ago
The Leitmann-Schmitendorf advertising game with n players and time discounting
The extension of the Leitmann-Schmitendorf advertising game to n players and positive time discounting is investigated. We show that the strong time consistency of the open-loop N...
Davide Dragone, Luca Lambertini, Arsen Palestini