This paper describes the design and implementation of Beat Boxing, a percussive gestural interface for the live performance of electronic music and control of computerbased games ...
We develop a framework to study differentiated services when there are competing network providers. We adopt a multi-class queueing model, where providers post prices for various s...
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
When preparing students for an industrial or academic career in software engineering, educational institutions need to address the globally distributed character of the software en...
Kevin Dullemond, Ben van Gameren, Rini van Solinge...