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NIME
2005
Springer
167views Music» more  NIME 2005»
14 years 1 months ago
Beat Boxing: Expressive Control for Electronic Music Performance and Musical Applications
This paper describes the design and implementation of Beat Boxing, a percussive gestural interface for the live performance of electronic music and control of computerbased games ...
Damondrick Jack, Robert Lugo
CDC
2009
IEEE
133views Control Systems» more  CDC 2009»
13 years 5 months ago
Bertrand games between multi-class queues
We develop a framework to study differentiated services when there are competing network providers. We adopt a multi-class queueing model, where providers post prices for various s...
Parijat Dube, Rahul Jain
GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
14 years 25 days ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
DAGM
2003
Springer
14 years 25 days ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...

Publication
159views
12 years 7 months ago
Evaluating the Effectiveness of Board Game Usage to Teach GSE Dynamics
When preparing students for an industrial or academic career in software engineering, educational institutions need to address the globally distributed character of the software en...
Kevin Dullemond, Ben van Gameren, Rini van Solinge...