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NETWORKING
2000
13 years 11 months ago
An Interworking Call Control Solution for a Multidiscipline Switch
The development of multimedia services is pushing networking technologies towards broadband solutions. A lot of research and development effort has been spent on finding a universa...
Pertti Raatikainen, Sami Raatikainen
CORR
1999
Springer
143views Education» more  CORR 1999»
13 years 9 months ago
Collective Intelligence for Control of Distributed Dynamical Systems
We consider the El Farol bar problem, also known as the minority game W. B. Arthur, The American Economic Review, 842: 406 411 1994, D. Challet and Y.C. Zhang, Physica A, 256:514 ...
David Wolpert, Kevin R. Wheeler, Kagan Tumer
ATAL
2010
Springer
13 years 10 months ago
Path disruption games
We propose Path Disruption Games (PDGs), which consider collaboration between agents attempting stop an adversary from travelling from a source node to a target node in a graph. P...
Yoram Bachrach, Ely Porat
NETGAMES
2006
ACM
14 years 3 months ago
Hack-proof synchronization protocol for multi-player online games
Synchronization protocols based on “dead-reckoning” are vulnerable to a popular type of cheat called speed-hack. A speed-hack helps a cheater to gain unfair advantages by essen...
Yeung Siu Fung
CIG
2006
IEEE
13 years 11 months ago
Improving Artificial Intelligence In a Motocross Game
We have previously investigated the use of artificial neural networks to ride simulated motorbikes in a new computer game. These artificial neural networks were trained using two d...
Benoit Chaperot, Colin Fyfe